| Address |
Size |
Value |
Description |
|
| 0x00000 |
0x2100 |
User |
This is where hardware is mapped, so
the values are inaccessable |
| 0x02100 |
0x0002 |
.db "MN" |
the MiNi mark. Signifies a pokemon mini
rom |
| 0x02102 |
6 |
Code |
Branch point for Cart IRQ 0 |
| 0x02108 |
6 |
Code |
Branch point for Cart IRQ 1 (IRQ 0x03)
|
| 0x0210E |
6 |
Code |
Branch point for Cart IRQ 2 (IRQ 0x04)
|
| 0x02114 |
6 |
Code |
Branch point for Cart IRQ 3 (IRQ 0x05)
|
| 0x0211A |
6 |
Code |
Branch point for Cart IRQ 4 (IRQ 0x06)
|
| 0x02120 |
6 |
Code |
Branch point for Cart IRQ 5 (IRQ 0x07)
|
| 0x02126 |
6 |
Code |
Branch point for Cart IRQ 6 (IRQ 0x08)
|
| 0x0212C |
6 |
Code |
Branch point for Cart IRQ 7 (IRQ 0x09)
|
| 0x02132 |
6 |
Code |
Branch point for Cart IRQ 8 (IRQ 0x0A)
|
| 0x02138 |
6 |
Code |
Branch point for Cart IRQ 9 (IRQ 0x0B)
|
| 0x0213E |
6 |
Code |
Branch point for Cart IRQ 10 (IRQ 0x0C)
|
| 0x02144 |
6 |
Code |
Branch point for Cart IRQ 11 (IRQ 0x0D)
|
| 0x0214A |
6 |
Code |
Branch point for Cart IRQ 12 (IRQ 0x0E)
|
| 0x02150 |
6 |
Code |
Branch point for Cart IRQ 13 (IRQ 0x0F)
|
| 0x02156 |
6 |
Code |
Branch point for Cart IRQ 14 (IRQ 0x10)
|
| 0x0215C |
6 |
Code |
Branch point for Cart IRQ 15 (IRQ 0x15)
|
| 0x02162 |
6 |
Code |
Branch point for Cart IRQ 16 (IRQ 0x16)
|
| 0x02168 |
6 |
Code |
Branch point for Cart IRQ 17 (IRQ 0x17)
|
| 0x0216E |
6 |
Code |
Branch point for Cart IRQ 18 (IRQ 0x18)
|
| 0x02174 |
6 |
Code |
Branch point for Cart IRQ 19 (IRQ 0x19)
|
| 0x0217A |
6 |
Code |
Branch point for Cart IRQ 20 (IRQ 0x1A)
|
| 0x02180 |
6 |
Code |
Branch point for Cart IRQ 21 (IRQ 0x1B)
|
| 0x02186 |
6 |
Code |
Branch point for Cart IRQ 22 (IRQ 0x1C)
|
| 0x0218C |
6 |
Code |
Branch point for Cart IRQ 23 (IRQ 0x1D)
|
| 0x02192 |
6 |
Code |
Branch point for Cart IRQ 24 (IRQ 0x1E)
|
| 0x02198 |
6 |
Code |
Branch point for Cart IRQ 25 (IRQ 0x1F)
|
| 0x0219E |
6 |
Code |
Branch point for Cart IRQ 26 (IRQ 0x14)
|
| 0x021A4 |
8 |
.db "NINTENDO" |
Case-sensitive, used for boot check
|
| 0x021AC |
4 |
User |
Game Code, may actually be game code +
company code |
| 0x021B0 |
12 |
User |
Game name, 12 bytes ASCII, zero padded
(but not terminated) |
| 0x021BC |
2 |
.db '2P' |
There really is no telling here. Maybe
a hardware number, maybe 2 players |
| 0x021BE |
12 |
0 |
Padding, not really used, but there by
convention. |
| 0x21D0 |
0xFDE30 |
User |
This is usually the entry point for
code. Everything here on is user data |